T-3 Hunting Games Rule Book

12 Men's Morris - Morabaraba
About:
- It is One of the Strategic Three-in-a-Row Game played across the Europe (as Variant 11 Men’s Morris) and South Africa (As Morabaraba); World championships are held in many countries
- Other Variants of this game - Navakankari / Daadi in India, 11 Men's Morris/Morris across Europe - are SOLVED games, but 12 Men's Morris is Not Solved throwing great challenges as sport
- It is Played by two players where each player has 12 Soldiers (Blue and White), plays on a board of 24 Golden Circles
- During the game play, the players are to position their Soldiers at the Golden Circle (intersection of the lines), Directions of valid movement between Golden Circle that are connected by lines
Setup:
- Board consists of three nested squares with Golden circle in the Intersections
- Each Player having one set of Soldiers – either Blue Soldiers or White Soldiers (12 Numbers each). Board will be empty at the start. The White lines connecting Golden circles indicates how the Players move soldiers during the game play. Players decide themselves who starts first
First Phase: Placing the Soldiers in the Vacant Golden Circles
- Each Player takes alternate turns to place 1 Soldier in the empty golden circle. The Player’s aim is to place 3 of their Soldiers in a single line – vertically or horizontally or diagonally
- When a Player forms a line of 3 Soldiers – it becomes a MILL. Once a Player forms a MILL, he/she can WIN (or remove) the Opponent Player’s 1 Soldier from the board that is not part of Opponents Player’s MILL
- If there is no single Soldier for the Opponent, only MILL is available, the Player can break the Opponent’s MILL to win the Opponent’s Soldier
- When a Player forms 2 MILLs or More MILLs in a single move or placement, he can WIN only one Soldier of the Opponent. Once a Soldier WON by the Opponent, that cannot be played again in the game
Second Phase: Moving the Soldiers
- After all the Soldiers placed by the Player (of his choice of colour), each turn of the player consists of moving his/her Soldiers to adjacent empty Golden Circle
- As in the First Phase, if the Player forms a MILL, he/she can WIN the Opponent’s Soldier that is not in the MILL
- If there is no Single Soldier there to WIN after forming a MILL, the Player can break the Opponent’s MILL
- Players can break their own MILL any time during their Turn. If a Player break his Own MILL, he/she cannot form the Same MILL in his next move/Turn
Third Phase: Flying the Soldiers
- When a Player has only three Soldiers remaining, the Soldiers are allowed to FLY to any empty Golden Circle.
- If One Player has only three Soldiers, other player having more than three Soldiers, the Player with only Three Solders is allowed to exercise the FLY option
Winning the Game
- If any Player is reduced to 2 Soldiers, he/she lost the game
- If either Player having 3 Soldiers and Neither Player WIN any Soldier in Next 10 Moves – the Game is DRAW
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